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Uncanny Valerie is a game about Karis, an acerbic roboticist who has just lost her job and been left by her girlfriend, Valerie. 

 

Drowning her heartbreak in whiskey and work, Karis resolves to win her job back by impressing her old boss with a radical new prototype: an AI driven by the memories and personality traits of an actual person.  

 

The trouble is, the only data she has is based on Valerie.

As the days wear on, Karis creates new components to alter Valerie’s personality, and her project gradually shifts from research, to recreating her ex-girlfriend, to ironing out what she saw as her flaws.

 

But what is Karis’ perfect companion, and would she really want her if she got her?

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Gameplay combines spatial puzzle mechanics and point-and-click exploration, and encourages players to consider questions around power and control in relationships, compromise, identity and acceptance.

The game started as a final year project on the NFTS Game Design and Development Course MA.

 

A demo was mentioned in alphr.com’s pick of the best games of EGX 2016.

 

We are now seeking funding to develop it further.

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© 2017 by John Lau. Created with Wix.com

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